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Doctor

Empathy Jack

Mark Description

"A Plague spread throughout the dream, soon all my occupants fell to the ground struggling to do as little as to raise their hand."

Overview

The Doctor uses their knowledge of medicine and disease to influence the dream environment. They can cure the wounds and conditions of their allies while turning them against their enemies. Some of the strongest Doctors have been known to cure overworld diseases from inside the dream. 

Passives

Level 1

Level 2

Level 3

Level 4

Level 5

The Doctor can stitch parts of the dream back together. 

Dream Weaving that involves putting things back together are one difficulty easier. Additionally, when you Help an ally they remove 2 basic conditions. 

Help is an action used in a round that can remove Pained, Hazed or Shaken.

The Doctor applies a confidence to themself and allies that they will recover from their injuries. 

The Doctor and nearby Jacks ignore 3 Permanent conditions when calculating wake checks. 

The 3 permanent conditions are Wounded, Glazed and Panicked.

The Doctor takes precautions to not acquire conditions that spread from others. 

The Doctor cannot receive conditions when they are not the main target. EG. The Doctor will not receive a condition due to the Chaining augment.

The weapons also applies conditions to another target nearby the original target.

The Doctor is able to piece occupants back together. 

Take 5 minutes to reassemble shattered occupants. Other Jacks would take hours to attempt this with complications. 

The Doctor has become respected on the battlefield. 

Occupants will not target the Doctor in combat until they are the last Jack standing and even then, they will try to capture the Doctor rather than waking them.

Abilities

Level 1 - First Aid

Level 2 - Transfer

Level 3 - Wake Block

Level 4 - Exposure

Level 5 - Cure

The Doctor patches up an injury on an ally.

Remove a Permanent condition or 2 Basic conditions from an adjacent target. Once per scene. quick ability.

The 3 permanent conditions are Wounded, Glazed and Panicked.

A negative narrative event occurrence or condition received, usually due to only just passing a decisive roll.

Chaos Effect

Accidently apply a side effect.

Apply a d6 Chaos Condition.

Chaos conditions are rolled on a list. The die roll determines the elemental condition that is applied.
1. Hot
2. Cold
3. Wet
4. Zapped
5. Grounded
6. Burning
7. Charged
8. Fugued
9. Shifted
10. Frozen
11. Paralysed
12. Petrified

Order Effect

Do a great job!

Remove an extra Permanent condition or 2 extra Basic conditions.

The Doctor moves an ailment from one target to another.

Transfer a physical, elemental or abstract condition from a nearby target, to another target. This transfers all stacks of that condition. Once per scene.

Chaos Effect

The condition spreads to another nearby target. Apply the same condition to another nearby target.

Order Effect

Removing the condition creates an immunity to it. The target that had its conditions removed cannot receive that condition again this scene.

The Doctor helps the Jack block out the dream world and refocus.

A Jack within 100DU automatically passes their wake check. Split second ability.

The dream's hostility scale is at 6 or below.

Chaos Effect

The Doctor is hit by a wave of that Jacks panic and pain. The Doctor makes a wake check instead.

Order Effect

The block works better than expected. The Jack cannot make another wake check for the next 2 rounds.

The Doctor exposes a group to a spreading plague.

Apply Diseased to a target and everything nearby that target. The targets apply diseased to everything they touch and touched things can apply diseased to everything they touch. 

Apply Slowed at the end of each round. All Decisive rolls are one difficulty harder.

Chaos Effect

The disease makes the targets violent. Targets become Violent.

Violent is a state of the dream 17 or above on the hostility scale where occupants will attack Jacks on sight.

Order Effect

The Doctor maintains some control over the disease. The party cannot be effected by the disease.

The Doctor has become great at identifying the cause of an Over World ailment from within the dream and can attempt to fix it from within the dream. 

Take 5 rounds to identify the cause of an Over World ailment. The GM makes a new side goal within the dream that if completed can fix, help mend, or slow the ailment. 

Chaos Effect

The ailment begins to manifest. Occupants and the Dream World more strongly show the symptoms of the ailment. 

Order Effect

The cure resembles the real cure. The side-goal closely resembles the real cure, do some research.

Tips for playing as The Detective.

The Doctor is a support role that aims to keep your Party condition free for as long as possible. 

Don't expect to apply that many conditions so allow your other Party members to take more risks knowing that you can get them back in the battle.

Your abilities can work on Occupants too so don't forget to use them to keep allies fighting by your side for longer. 

Remember to use Dream Weaving to try to help remove conditions if you run out of abilities.

Back to Specialisations?

Or perhaps you want to pick this specialisation for your Jack, in that case head straight to the affinities page.

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