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Occupants

Occupants are the NPCs of the dream and they can have deep personalities of very simple ones. The more important they are to the scenes and the more connections they have to the Mark, the more fleshed out they will be. 

It's a good idea to have a short list of people important to the Mark that could pop up at any time.

Occupants mechanical behaviour is determined by their traits. 

Example Occupant list

Think about who the Occupants would be in the dream and also who they are in the overworld to the mark.

Traits

Weaver

These occupants can Dream Weave.

Creatures

You may need or want to put some creatures into your Marks dream that aren't your usual occupants, you can use the size guide bellow to make these creatures. 

Tiny

Fits in - 15cm cube

Speed - 50DU

Lucidity - -3

Mentality - 0

Empathy - 0

Weapon die - d8 cannot use physical weapons. 

Trait number - 3

Special - Has the invisible condition until it does something. becomes invisible again after being unseen for 2 rounds. 

Large

Fits in - 4m cube

Speed - 30DU

Lucidity - +3

Mentality - +1

Empathy - +1

Weapon die - d8

Trait number - 2

Special - extra weapon augment

Small

Fits in - 1m cube

Speed - 25DU

Lucidity - -1

Mentality - 0

Empathy - 0

Weapon die - d4

Trait number - 2

Special - extra attack

Colossal

Fits in - 16m cube

Speed - 50DU

Lucidity - +5

Mentality - +3

Empathy - +3

Weapon die - d10

Trait number - 5

Special - Is so intimidating that normal occupants will spend the first round running in fear. Cancels if the dream is CooperativeCancels if the occupants have the Brave trait.

Medium

Fits in - 25m cube

Speed - 1DU

Lucidity - +1

Mentality - 0

Empathy - 0

Weapon die - d6

Trait number - 3

Special - nil

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