Occupants
Occupants are the NPCs of the dream and they can have deep personalities of very simple ones. The more important they are to the scenes and the more connections they have to the Mark, the more fleshed out they will be.
It's a good idea to have a short list of people important to the Mark that could pop up at any time.
Occupants mechanical behaviour is determined by their traits.
Example Occupant list
Think about who the Occupants would be in the dream and also who they are in the overworld to the mark.
Traits
Weaver
These occupants can Dream Weave.
Creatures
You may need or want to put some creatures into your Marks dream that aren't your usual occupants, you can use the size guide bellow to make these creatures.
Tiny
Fits in - 15cm cube
Speed - 50DU
Lucidity - -3
Mentality - 0
Empathy - 0
Weapon die - d8 cannot use physical weapons.
Trait number - 3
Special - Has the invisible condition until it does something. becomes invisible again after being unseen for 2 rounds.
Large
Fits in - 4m cube
Speed - 30DU
Lucidity - +3
Mentality - +1
Empathy - +1
Weapon die - d8
Trait number - 2
Special - extra weapon augment
Small
Fits in - 1m cube
Speed - 25DU
Lucidity - -1
Mentality - 0
Empathy - 0
Weapon die - d4
Trait number - 2
Special - extra attack
Colossal
Fits in - 16m cube
Speed - 50DU
Lucidity - +5
Mentality - +3
Empathy - +3
Weapon die - d10
Trait number - 5
Special - Is so intimidating that normal occupants will spend the first round running in fear. Cancels if the dream is Cooperative. Cancels if the occupants have the Brave trait.
Medium
Fits in - 25m cube
Speed - 1DU
Lucidity - +1
Mentality - 0
Empathy - 0
Weapon die - d6
Trait number - 3
Special - nil